Friday, November 5, 2010

Cat looking slightly less nice

Worked a bit more on Cat tonight. Upped the poly count, started dividing the toes, and worked mostly on the face. The basic facial structure is done, now for the long and frustrating task of trying to place all the teeth together. (Cat has too many teeth). I put in just a few, but I'll add more tomorrow. They're just place holders for now. Once I get all the teeth in, then I'll start individually sculpting the teeth so they fit somewhat together, then add the gums around them.

Thursday, November 4, 2010

Cat shows his true nature

Worked a bit more on the Cat model tonight. Only about an hour.

He's starting to show his true character. Still looks goofy, but soon enough he'll have a mouth full of teeth.

Wednesday, November 3, 2010

Zbrush vs Blender

I've been working on a new Zbrush model that I started last night of a particular feline character I've long wanted to sculpt.

He's only had three subdivisions so far, which is around 22k polys. I'm actually rather happy with the way he's coming out. The back thighs/legs are still giving me trouble with the way the muscles bunch and fold against each other, but that's due to cats have all that stretchy skin in that area. Makes it rather difficult to sculpt. I haven't touched the front legs yet, but they're rather simple. The paws will come a bit later once I have enough polys to divide the toes.

This model marks a first for my 3D skill set, because I imported it into Blender to edit the mesh. Curving a perfect tail was proving to be quite the challenge in Zbrush, so I imported the model into Blender, and after many video tutorials and frustrated screaming matches with it, finally figured out the program enough to re-model the whole tail. I've been spoiled with Zbrush's easy navigation and interface. Blender SUUUCKKSSSSssss. Just modeling a partial tail tested all my limits, and usually I'm pretty good with picking up new programs. How people model anything outside of Zbrush is beyond me.

Anyway, this feline will be worked on again tomorrow.

Monday, November 1, 2010


yeah! Exactly two months to the day since my last post!

I fail at this daily-sketch thing amazingly.

My major accomplishment of the day was the release of a teaser picture of my project MadWillow (which was just recently named, thus me finally being able to continue with it....)

I am so so so excited for this. I've been planning it all through summer. I just now have to build a freakin' website to host it on. :T I hate making websites. I use to like it, back when it was just plain and easy HTML. CSS hurt my brain. But I'll figure it out eventually...

MadWilllow: Coming to a monitor near you. Eventually.

Wednesday, September 1, 2010

Demon Llama

Speedpaint for the night.

Practicing with some brushes, attempting to get faster with textures.

Thursday, August 26, 2010

Blake the emo

Hey look, two days in a row.

This is Blake, a character from my story Dream-Eater, which I've recently been re-writing. Everyone's got atleast one emo character, and Blake is mine. The guy does have a valid excuse to be depressed and sleep deprived. Dreaming about the world ending in various ways every night can do that to a guy. I haven't drawn him in over 3 years, and it shows >_>;; (stupid humans and their stupid anatomy)

Wednesday, August 25, 2010

Well that didn't last long

Hello abandoned blog, long time no see.

I'll admit, when it comes to updating things regularly - I fail. Epically. *bows head in shame*

So lets try this again, and see how long I can update before I fail again. :T

Here's a little treat for all (seven) of my watchers here! A color test to one of two secret projects I've been working on.

The puffs are back.
(click to full view. It doesn't really look that good against a black background apparently :/ )